Search Results
-
More Playful User Interfaces
This book covers the latest advances in playful user interfaces - interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasi... More
Language: ENGCopyright: 2015 -
Playful User Interfaces
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are 'playful', that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are intera... More
Language: ENGCopyright: 2014 -
Playable Cities
This book addresses the topic of playable cities, which use the 'smartness' of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban dat... More
Language: ENGCopyright: 2017 -
Brain Art: Brain-Computer Interfaces for Artistic Expression
This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related ... More
Language: ENGCopyright: 2019 -
Making Smart Cities More Playable: Exploring Playable Cities (Gaming Media and Social Effects)
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the peo... More
Language: ENGCopyright: 2020 -
Playful User Interfaces: Interfaces that Invite Social and Physical Interaction (Gaming Media and Social Effects)
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interact... More
Language: ENGCopyright: 2014 -
Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction (Human–Computer Interaction Series)
For generations, humans have fantasized about the ability to create devices that can see into a person's mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science f... More
Language: ENGCopyright: 2010 -
Entertaining the Whole World
'Entertainment media' are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services for wireless and broadband, electronic toys, video games, edutainment, and location-based entertainmen... More
Language: ENGCopyright: 2014 -
Brain–Computer Interfaces Handbook: Technological and Theoretical Advances
Brain–Computer Interfaces Handbook: Technological and Theoretical Advances provides a tutorial and an overview of the rich and multi-faceted world of Brain–Computer Interfaces (BCIs). The authors supply readers with a contemporary presentation of fundamentals, theories, and diverse applications of B... More
Language: ENGCopyright: 2018 -
Social Collective Intelligence
The book focuses on Social Collective Intelligence, a term used to denote a class of socio-technical systems that combine, in a coordinated way, the strengths of humans, machines and collectives in terms of competences, knowledge and problem solving capabilities with the communication, computing and... More
Language: ENGCopyright: 2014 -
Digital Economy. Emerging Technologies and Business Innovation: Third International Conference, ICDEc 2018, Brest, France, May 3-5, 2018, Proceedings (Lecture Notes in Business Information Processing #325)
This book constitutes the refereed proceedings of the Third International Conference on Digital Economy, ICDEc 2018, held in Brest, France in May 2018. The conference was founded in 2016 to discuss innovative research and projects related to the support role of Information System Technologies in the... More
Language: ENGCopyright: 2018 -
Towards Practical Brain-Computer Interfaces
Brain-computer interfaces (BCIs) are devices that enable people to communicate via thought alone. Brain signals can be directly translated into messages or commands. Until recently, these devices were used primarily to help people who could not move. However, BCIs are now becoming practical tools fo... More
Language: ENGCopyright: 2012 -
Digital Economy. Emerging Technologies and Business Innovation
This book constitutes the refereed proceedings of the Second International Conference on Digital Economy, ICDEc 2017, held in Sidi Bou Said, Tunisia, in May 2017. The 18 papers presented in this volume were carefully reviewed and selected from 46 submissions. The theme of ICDEc 2017 was "Digital ... More
Language: ENGCopyright: 2017