Not the Real World

Synopsis
The gamer generation--young people who grew up on video games--is 90 million strong. Data shows that video games have affected this generation's behavior, even in the workplace. As a result, it's important that managers understand two things: what the game world is like, and why gamers have found it so compelling. This chapter opens the door to reveal the nature of the sometimes inaccessible world of video games. This chapter is excerpted from "The Kids Are Alright: How the Gamer Generation Is Changing the Workplace."
- Derechos de autor:
- 2006 HBS Press
Book Details
- Book Quality:
- ISBN-13:
- Publisher:
- Harvard Business Publishing
- Date of Addition:
- 2016-08-03T03:48:52Z
- Idioma:
- English
- Categorías:
- Business and Finance, Nonfiction,
- Usage Restrictions:
- This is a copyrighted book.
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