Resultados de la búsqueda
-
Serious Games and Edutainment Applications
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering,... More
Language: ENGDerechos de autor: 2011 -
Virtual, Augmented Reality and Serious Games for Healthcare 1
There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healt... More
Language: ENGDerechos de autor: 2014 -
Serious Games and Edutainment Applications: Volume Ii
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, ... More
Language: ENGDerechos de autor: 2011 -
Serious Games and Edutainment Applications
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, ... More
Language: ENGDerechos de autor: 2011 -
Serious Games
The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering,... More
Language: ENGDerechos de autor: 2011 -
Serious Games
by Minhua Ma • Tim Marsh • Stefan Göbel • Manuel Fradinho Oliveira • Jannicke Baalsrud Hauge • Mariano AlcañizThe recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering,... More
Language: ENGDerechos de autor: 2011 -
Serious Games: Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19–20, 2020, Proceedings (Lecture Notes in Computer Science #12434)
This book constitutes the refereed proceedings of the 6th Joint International Conference on Serious Games, JCSG 2020, held in Stoke-on-Trent, UK, in November 2020. The 19 full papers presented together with 3 short papers were carefully reviewed and selected from 38 submissions. The papers offer a w... More
Language: ENGDerechos de autor: 2020 -
Serious Games: Joint International Conference, JCSG 2021, Virtual Event, January 12–13, 2022, Proceedings (Lecture Notes in Computer Science #12945)
This book constitutes the refereed proceedings of the 7th Joint International Conference on Serious Games, JCSG 2021, as virtual event, in January 2022.The 17 full papers presented together with 3 short papers were carefully reviewed and selected from 28 submissions. JSCG 2021 is dedicated to seriou... More
Language: ENGDerechos de autor: 2021 -
Serious Games: 4th Joint International Conference, Jcsg 2018, Darmstadt, Germany, November 7-8, 2018. Proceedings (Lecture Notes in Computer Science #11243)
by Minhua Ma • Tim Marsh • Stefan Göbel • Jannicke Baalsrud Hauge • Augusto Garcia-Agundez • Thomas Tregel • Manuel Oliveira • Polona CasermanThis book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical secti... More
Language: ENGDerechos de autor: 2018